```
public class TicTacToe {
int anti_diagonal;
int diagonal;
int[] rows;
int[] cols;
int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
rows = new int[n];
cols = new int[n];
this.n = n;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
if(row == col)
diagonal = player == 1 ? diagonal + 1 : diagonal - 1;
if(row + col == n - 1)
anti_diagonal = player == 1 ? anti_diagonal + 1 : anti_diagonal - 1;
rows[row] = player == 1 ? rows[row] + 1 : rows[row] - 1;
cols[col] = player == 1 ? cols[col] + 1 : cols[col] - 1;
return player == 1 ? ((rows[row] == n || cols[col] == n || diagonal == n || anti_diagonal == n) ? 1 : 0)
: ((rows[row] == -n || cols[col] == -n || diagonal == -n || anti_diagonal == -n) ? 2 : 0);
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
```