# C++ DP O(n k log k), can extend to O(nk) easily

• This is an extension of the problem with only 3 colors. Consider color c' as the mincost color for the prev subproblem. i.e. c' is the color of the last house for the prev subproblem, such that cost is minimum. For current house, all colors except c' can use this mincost subproblem. For painting current house c', we need the second mincost from previous subproblem.

I used a minheap to store the previous mincosts, and just pop it once. In fact, you can extend this solution and scan linear through the prev costs to remember the minimum and second minimum cost. This will get rid of the log k factor in my solution I believe.

``````struct ColorInfo {
int color, cost;
ColorInfo(int cl, int cst) : color(cl), cost(cst) {}
};

struct ColorCmpLess {
bool operator() (const ColorInfo& lhs, const ColorInfo& rhs) { return (lhs.cost > rhs.cost); }
};

class Solution {
typedef priority_queue<ColorInfo, vector<ColorInfo>, ColorCmpLess> MinColorHeap;
public:
int minCostII(vector<vector<int>>& costs) {
if (costs.empty() || costs[0].empty()) return 0;
const int N = costs.size();    //number of houses
const int K = costs[0].size(); //number of colors

//let mc(i, j) denote the minimum cost of painting the first i houses, such that
//the last house (ith house) was painted color j
vector<int> prevMC(K, 0), nextMC(K, 0);

//base case, cost for painting first 1 houses, with house 0 in desired color
for (int c=0; c<K; c++)  prevMC[c] = costs[0][c];

for (int h=1; h<N; h++) { //painting house h
MinColorHeap mch;
for (int c=0; c<K; c++) { mch.push(ColorInfo(c, prevMC[c]));}
for (int c=0; c<K; c++) {
if (c == mch.top().color) continue;
nextMC[c] = mch.top().cost + costs[h][c]; //paint prev house mch.top().color, and this house c
}
int prevColor = mch.top().color;
mch.pop();
nextMC[prevColor] = mch.top().cost + costs[h][prevColor];
prevMC = nextMC;
}
int mincost = std::numeric_limits<int>::max();
for (int c=0; c<K; c++)  {
if (prevMC[c] < mincost) mincost = prevMC[c];
}
return mincost;
}
};``````

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